Monday, August 18, 2014

However, the problem follow.


Home mobile telecommunications industry mobile device mobile Internet advertising dimensional code mobile browser mobile phone mailbox location mobile value-added services for mobile applications mobile search blancotherm mobile payment mobile blancotherm e-commerce online shopping electricity supplier to buy online payment B2B social network dating instant messaging microblogging SNS photo sharing Q & A websites EDM marketing email marketing social network blancotherm marketing, mobile marketing, search marketing, video marketing, word of mouth advertising and marketing blancotherm integrated marketing brand display advertising network advertising and marketing services Advertising Marketing Alliance blancotherm Technology Venture Capital Investment Internet corporate financial reporting financial media news portal IT verticals vertical Finance travel booking website online recruitment websites literary fashion online video entertainment site car site online games web games, social games online music radio music mobile video mobile gaming service cloud computing blancotherm hardware industry blancotherm classification information search engine network security industry for large data online map Web News analysis of data Recommended books excavation site analysis Books Consumer Research Books Books Internet users users of new media consumer blancotherm research study of mobile phone users with large data mining Books Information Figure micro-community research report on this year CJ, Southern Jun hit a game entrepreneurial team, 50 individuals, It took two years to make a quality one page looks very very good tour. All aspects of the quality of this product is actually very good, it is OK, but obviously, it is out of the market, blancotherm is now in the hands of a hot market tour, rather than the page tour. This is a typical case. For the game industry, how to seize the user needs and experience is the most critical. Data from all sides, the now two-thirds of Chinese hand travel market revenue comes from heavy game, but severe and mild hand hand travel tour compared to download a ratio of about 3: 7. In addition, "over 60% of users pay free link on this aspect of the industry is in need of strengthening. Relatively common payment time in a more than one hundred seconds, which means that users pay process blancotherm requires a long wait, probably a minute, while the user can usually tolerate the wait time is about 5 seconds, if the case of more than five seconds, the user will take the initiative to give up. "Love Tony cloud billing relevant responsible person said.
However, the problem follow. "In the last year, a 10 person, 20 person team spent six months to do it or get the product in the market place, or to obtain considerable success but with a large company, a complete team reached the hand swim in development, in fact, This competition will be very fierce. including users, revenue, blancotherm more in closer to the giant. This gives a lot of small development teams actually provides a pretty big challenge. "Tencent mutual Entertainment vice president Bo says. Is true. According to mobile application platform "has m media," the use of large data statistics, at present, blancotherm the market's hand travel products up to 10,000 models, of which 1% can get a big success (more than 50 million monthly water); 2% have access to a small success (more than 5 million monthly water), to achieve blancotherm profitability; addition of up to 5% of the hand travel products to achieve balance.
This is a Chinese hand travel industry investment heat warming, the traditional end of the tour page tour company and the massive influx of talent as a microcosm hand travel market. According to the State Press and Publication Administration blancotherm of Radio, Sun Shoushan, deputy director revealed that the first half of this year, the Chinese game market revenue 49.62 billion yuan, an increase of 46.4%; where hand travel revenue 12.52 billion yuan, an increase of 394.9 %. According to Analysys think tank released blancotherm "Chinese interactive entertainment data inventory Special Report blancotherm 2014 Q1" is displayed, the first quarter of 2014, China Web game market as a whole is in steady growth, sales revenue reached 5.214 billion yuan, the first to be moved Game (5.868 billion) surpassed.
Trends entire hand travel industry is very good. First, it is now rarely say how to end tour, tour page how, we are talking about hand tour. Second, because the end of the tour company to enter this year, regardless of the method hand travel industry propaganda, the quality of product research and development, or cooperative manner, in fact, are changing, blancotherm because the end of the tour operators funds, various resources are relatively abundant .
- Data Information Figure Android CNNIC ComScore eMarketer Facebook Gartner Google Hitwise IDC iOS iPad iphone Nielsen Twitter Chinese information map information view global data mobile game market size tablet smartphone users Analysys International Studies E-Commerce Social Media Social Networking Social Media Mobile Internet Mobile advertising mobile applications mobile gaming network advertising network marketing network blancotherm marketing online video online shopping USA iAdTracker iResearch iResearch iResearch iResearch Apple
Google+

No comments:

Post a Comment