Thursday, November 21, 2013

After AMD announced the Mantle Nvidia did not wait long to get something like the flash that made g


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After AMD announced the Mantle Nvidia did not wait long to get something like the flash that made globally in his pants doing all hard-core PC gamers. It has become the G-sync, but of course there's more here ... is
Since previous similar nature of our article, "What is the Mantle, and why it will be good for us? "A hobart offenburg great success, we thought hobart offenburg it would not hurt to remember that Nvidia is certainly something for the players trying to do and not just the more powerful video cards. The hardcore PC gamers have always been the most important target group for Nvidia, as is typically the green company offered a strong (and in most cases significantly overpriced) cards, which are on the one hand, AMD could not compete, on the other hand, what exactly could buy this film . This is a great example of the thousand-dollar price tag launched GeForce GTX Titan, which is just basically did not tell (as strongly inflated, double-precision compute in a criminal) to the players, though great success hobart offenburg has been the hard-core gamers top, spend much capable layers. You should see that those who can afford expensive video cards and processors are expensive, considering the quality of the graphics go somewhat (although multiple prices) over the next generation of consoles, hobart offenburg but this is also an important factor. This is the picture quality, which is the next generation consoles will not even be able to compete. Nowadays, home is a reality that most of us have a strong PC that everything 1080p was able to run MSAA or supersamplinggal, but countries in the fortunate our economic situation where prices of hardware hobart offenburg is much cheaper, has not at all uncommon that the hard-core gamers, and the 1440p, hobart offenburg that's the 2560x1440 resolution monitors championed. There is no question that he spends so much the hardware, not just to any setting ultrára want to do, but the image quality is geared towards maximum, you do not want to see jagged edges and swish one wants to experience. However, there is still an area of the image quality, which, however, has not been very solution, whatever your hardware can be strong. This is the monitor refresh rate, which remains fixed - in most cases, 60hz, but with a higher resolution instances, referred to above, we typically hobart offenburg 120hz or 144hz. The problem is that you can render your machine at any speed in that game, if the monitor is only periodically updated, you can certainly come in problems. To solve this problem was found in the V-Sync, which adjusts the monitor's refresh hobart offenburg rate calculated by the VGA frames. hobart offenburg This is good as long as the machine faster rendering, as the monitor is updated - so if, say, 60Hz monitorunkhoz 80fps sel-running Battlefield 3, all cool. However, if you fall below 60fps, the monitor will be forced to keep the previous frame, resulting in a tiny stops. That is why many are kept off the V-Sync, which in turn brings another problem with you: begin to break, to break the image. Is felt, then, what's the problem: hobart offenburg you have your hardware in order to enjoy the best graphics, and eliminate the jagged edges, but even the best machines can vary fps can keep only render the games (in addition to 1440p or 4k spread difficult to keep the current hardware such as fixed 120 or 144fps-t), so that the monitor is in this whole process is the last bottleneck for perfect picture quality. To solve this problem hobart offenburg came up with the Nvidia G-Sync, which at a stroke eliminate fixed refresh rate of the monitor, and change completely dynamic it so the monitor will always accurately you can upgrade, which the VGA finished one frame, hobart offenburg so the two are in sync can work with each other. I do not know what the G-sync upper limit, but Nvidia is still a 144hz-inch Asus monitor demózta stuff, the lower limit is 30 Hz, as in 30fps longer the game starts to tear, so in this case the G-sync every frame doubles. hobart offenburg The result, of course you can not see any videos or pictures, this will all interested parties must test live, in any case, those who have seen in action, it was reported that the end result is very impressive and really Ignore all files bug that had emerged due to the synchronization problem. Tim Sweeney called it the biggest step from SD to HD after the exchange, but there was still the Nvidia presentation Johan Andersson and John Carmack also. I can not stress enough how important it was for hardcore PC gamers to finally eliminate the micro-outs hobart offenburg and image fractures. All this of course is not as easy to achieve, because the LCD displays have been developed hobart offenburg so far do not accidentally fix update, you break away from what

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